A personal project I have been working on using Modular Asset workflow. The building and many of the surrounding assets were exactly recreated from the game Crysis 2
Modeled, Unwrapped and Baked in 3dsmax. Sculpted some minor details in Zbrush. Textured mainly using Photoshop and Quixel Suite to set base PBR values. Final scene assembled and Rendered using Marmoset Toolbag.